Interviewing Peter Molyneux Today. Looking for Questions

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hadil adlı üyenin sorusuna 49 kişi cevap verdi.

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The promise of power was the draw for Fable III. All in all I felt it was delivered via the king management part of the game. But, I've Always Felt Fable has promised freedom while falling short of the kind of near game breaking freedom games like Elder scrolls offers. I'd like to know if its his desire for innovation that keeps him from learning quality lessons from monumental successes in his backyard? If not, what games is he currently playing?
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When will you stop over-hyping your games? You have to realize by now all gamers hate when you tell them one thing and give them something completely different.
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""Dude. Milo. WTF?" "
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Since Fable 3 is coming out for the PC, can we ever expect Fable 2 to be brought to the PC? If not, why?
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Does he see any future with him developing games for the new platforms such as Playstation Move and Kinect?
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Who were/are some of the biggest influences on your stories?
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This might not be popular here, bu I'd like to know some news about his Kinect-related projects.
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What were some of the best constraints you've had to work with?
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Ask him if he's willing to make a public apology for the stillborn monstrosity that was fable 1 2 and 3
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Will you ever stop over hyping your games?
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